kozevnikova
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- Mar 16, 2011
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What's up guys, I've been following the progression of various open-world MMORPGs and I'm convinced that the key to creating a killer game lies in a solid foundation of prototyping and gradual polishing. At what point do we think a game goes from being a promising concept to a fully-fledged experience? Should devs focus on adding more features or refining the existing ones?