xy0 offsets

gaydo

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Добрый день. Появился вопрос - обновить пасту хуо под последнюю версию игры.
Речь идет о вот этом исходнике - https://corsair.wtf/topic/2013-helluxxyz-v2-lua-xy0-self-leak/ . (НЕ РЕКЛАМА!!!!!)
Хочу обновить оффсеты - их нашел. Куда вставлять - хз. Вроде в папке SDK они...Памагите
 
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gaydo

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UPD: Насколько я понял, полученный оффсет необходимо вставлять в каждый файл из папки SDK где будет что-то похожее на
void C_BaseEntity::SetAbsAngles(Vector angles)
{
using Fn = void(__thiscall*)(C_BaseEntity*, const Vector& angles);
static Fn AbsAngles = (Fn)(Utils::FindPattern("client_panorama.dll", (BYTE*)"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x64\x53\x56\x57\x8B\xF1\xE8", "xxxxxxxxxxxxxxx"));

AbsAngles(this, angles);
 

Avigo

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Just saw that XYO is adding more offsets to their maps, which should improve location accuracy. Anyone else have experience with their network? Hoping it'll make my use cases with them more practical.
 

2Garin62

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I've been trying to get into xy0's offsets myself, but it's tough to wrap your head around. Has anyone else found any good resources or tutorials that break down the concept in a way that's easy to understand? From what I've gathered, it's all about optimizing block sizes for lower gas costs, but I'm still learning.
 
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