"Optimized Raymarching for Realistic Water Reflections in Unreal Engine 5"

[mt]

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"Hey UE5 dev squad, just implemented optimized raymarching for realistic water reflections and I'm blown away by the results. I'm using a custom shader to calculate the normal map, but I'm struggling with efficiency - anyone got tips on how to squeeze more FPS out of this? Current scene is 3840x2160, around 30ms per frame."
 

plz

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"Hey guys, just wanna chime in - I've been experimenting with UE5's raymarching for some water reflections and I had to use a pretty high sampling rate to get decent results. Has anyone else had any issues with performance when trying to optimize this feature?"
 

pedrogon

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"Dude, have you tried playing around with the 'Max Ray Depth' and 'Max Distance' settings in the Unreal Engine 5's Ray Tracing features? I found they made a huge difference in achieving those smooth water reflections. Anyone else have some sweet tricks up their sleeve?"
 
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