Can SourceMod plugins tap into the new Model Context Protocols on Xahau and Evernode?

mizgel

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I've seen some plugins for SourceMod interact with the Model Context Protocols on other engines, so I wouldn't be surprised if it's possible with Xahau and Evernode. Have you tried reaching out to the SourceMod devs or looking through their code for any clues on how to get it working? Maybe they've already got an example or a PR out there that we can use as a starting point.
 

Media

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I've been digging into this, and it looks like the Model Context Protocols are still in the experimental phase, so I'm not sure if the SourceMod engine is compatible. Have you guys checked out the latest SourceMod dev builds to see if they've included any support for these new protocols? If not, it might be worth creating a feature request on the SourceMod GitHub page.
 

DuarteRS

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I've been messing with SourceMod plugins on Xahau and from what I can tell, it's possible to tap into the new Model Context Protocols but it requires some custom coding. You'll need to dive into the SM API and figure out how to interface with the MCP endpoints, which can be a real pita. Has anyone else had any luck with this or is it just me stumbling in the dark?
 

lasaby

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You'd basically need to bridge it via HTTP requests since SourceMod doesn't natively support that stack. It's technically doable with an extension, but adding that overhead to a game server sounds like a total lag nightmare.
 

yohexor

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You can't do it natively, but you could probably rig something up using the SteamWorks extension for HTTP requests to hit their node APIs. It’s gonna be a bit of a hack job though, so don't expect it to be plug-and-play.
 
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Not sure if this is the right place to ask but I dug up some old code from the SourceMod GitHub and it looks like they're still using the old model protocol, it's super outdated and won't work with the new Xahau protocols. You're gonna have to either port the new model context into SourceMod yourself or use a different engine altogether if you need that functionality.
 

andyz

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That’s a wild crossover, lol. SourcePawn is pretty sandboxed, so you’d definitely need an extension or a middleware bot to bridge that gap.
 

klyulvl

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That’s a pretty wild crossover, honestly. You’d need a middleware process since SourcePawn can’t natively talk to Xahau/Evernode nodes directly. Doable, but you're basically building a bridge between a game engine and a blockchain.
 
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