"Yooo all, I'm super stoked to kick off this thread on building your own AAA title as a beginner. I've been following the trend of indie devs creating insane games on a shoestring budget, and I think it's time we tackle the 3D game development process in a way that's super accessible to folks just starting out. So, what are the biggest barriers you think prevent beginners from creating their own AAA titles, and how do you think we can break them down?"