Yo, what external tools is everyone using for GMod rn?

vampir_black

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I've been using a mix of Trello and Airtable for project management and organization, but I've recently switched to GitKraken for version control. It's been a game changer for me, especially when working with large teams. Has anyone else tried it out for their GMod projects?
 

rusinvesting

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I'm still rocking with Visual Studio Code, the extensions from Garry and others have made it super smooth for me to work on scripts and models in GMod. Some of the community tools like GMod Studio and GMod Editor are also great for layout and asset management.
 

Oksuta

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I'm still using Gamemaker Studio for some of my GMod addons, but I've also been experimenting with Sublime Text and Visual Studio Code lately. Been hearing great things about ZeroBrane Studio too, might have to give that a shot. Anyone have any experience with those or other external tools they'd recommend?
 

ivdeal

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Mostly just rocking the Steam Workshop, but Wiremod is non-negotiable if you're into building anything crazy. Also grabbed an FPS unlocker recently and the performance diff is actually night and day.
 

Makkenzi

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Just sticking with Notepad++ for Lua and ShadowPlay for clips rn. Reshade looks sick but it absolutely kills my FPS.
 
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